Case studies

Delivering measurable impact with research

Embedding research into product decisions helped translate customer insight into growth.

Focus areas
  • Research
  • Product Design
Client
Sportsbet
Role
UX Researcher
Tools
Qualitative & quantitative research, usability testing, stakeholder workshops
  • 10% Wallet share lifted

    Within 2 weeks of launch.

  • 90% Recommendation uptake

    Across 300 recommendations.

  • 3,500 Observations

    Behavioural observations captured through qualitative analysis.

  • $300k Research cost

    Recoverable 3 days after launch at the measured growth rate.

The Research Brief

Sportsbet customers regularly chose between multiple providers. Market share depended on customers choosing the product again, and that choice was shaped by the quality of the experience, the relevance of rewards and the perceived value of each interaction.

Product teams needed to move quickly, but they also needed to avoid costly decisions based on assumptions. My role was to give teams and executives stronger evidence before product changes reached customers.

The challenge was not simply to run research. It was to make research useful inside product decision-making: fast enough for agile delivery, credible enough for quantitative practitioners, and influential enough to change what teams built.

Product context

Sportsbet is Australia’s leading mobile app in the gaming category. Half a million customers spend up to $1 million per day across thousands of products on two websites and two mobile apps. As UX Researcher it was my responsibility to support the decisions of a team of 15 product owners, 15 designers and an executive board.

Stakeholder Engagement

I was responsible for shaping a 12-month research plan, setting up the research capability, managing recruitment and incentives, designing research activities, analysing customer behaviour, and turning findings into recommendations that product teams could act on.

I partnered with product owners, designers, executives, analysts, security teams and other stakeholders. I did not own final product decisions, but influenced them by making customer evidence visible, reusable and connected to commercial impact.

Building stakeholder ownership before recommendations were final

Research reports can fail when stakeholders first encounter the evidence at the end. I needed teams to understand the customer problems early enough to act on them.

  • Identified the people and processes needed for my plan to succeed
  • Secured funding to set up a lab and incentivise customer participation
  • Brought stakeholders into the process through workshops, interviews and live-streamed research sessions
  • Collaborated with stakeholders to prioritise work requests, backlog and spend
  • Worked with security teams to use customer data in a safe, secure and policy-compliant way
  • Published high-quality reports and built a loyal readership of product leaders and decision-makers

Turning research into a reusable knowledge base

The research programme generated a large volume of evidence. If that evidence lived only in individual reports, teams would repeatedly rediscover the same problems.

  • Built a searchable knowledge base to increase reuse and visibility of research insights
  • Dispelled myths about qualitative research and got quantitative practitioners onside
  • Built confidence in findings by correlating qualitative insights with quantitative data
  • Mentored junior team members in contemporary UX research methods
  • Regularly monitored and reported on the impact of changes on user experience
  • Shifted conversations by live streaming video of research sessions

My Research Approach

Embedding research into product decisions, not development handoff

The obvious move was to support feature delivery as requests arrived. That would have made research reactive and limited its influence to late-stage validation.

  • Embedded myself into the product team (not the development team)
  • Unpacked solutions and assumptions into research questions before build work began
  • Recommended appropriate research methods (not just surveys)
  • Shared design insights the day after sessions, with fuller reports following weekly or fortnightly rhythms
  • Participated in regular product ideation and discovery sessions
  • Answered research questions and gathered hundreds of new insights

Making qualitative research credible with quantitative evidence

Some stakeholders were more comfortable with quantitative methods than qualitative observation. Relying on interviews and usability sessions alone risked limiting confidence in the findings.

  • Correlated observed behaviour with quantitative data
  • Used customer cohort data to recruit relevant participants
  • Measured severity and impact of qualitative issues found
  • Sized opportunities where possible to support prioritisation

Integrating research into agile development

  • Designed a research process that integrated into fortnightly development sprints
  • Researched features for each upcoming sprint and shared insights before build commenced
  • Collaborated with stakeholders to prioritise research request backlogs
  • Collaborated with stakeholders to agree on the value and urgency of opportunities found

My Deliverables

The programme needed to support strategic direction, product discovery and delivery decisions at the same time. I created a mixed-methods operating model that combined stakeholder alignment, quantitative studies, qualitative observation and prioritisation. For each research activity I wrote up a full report every two weeks detailing the results of each analysis.

Strategic alignment

  • Facilitated 4 stakeholder workshops to identify market opportunities
  • Conducted 25 stakeholder interviews to understand objectives
  • Designed a research canvas to help teams form clearer research objectives

Quantitative evidence

  • Designed and built 14 quantitative studies
  • Surveyed 1,600 customer participants
  • Analysed millions of data points
  • Reported trends at 95% confidence

Qualitative evidence

  • Facilitated 40 contextual interviews
  • Facilitated 2 customer journey mapping workshops
  • Ran 111 one-on-one qualitative usability tests
  • Analysed 3,500 behavioural observations

Stakeholder activation

  • Wrote 50 research briefs to gain buy-in and manage spend
  • Wrote 50 reports with observations, evidence and recommendations
  • Presented fortnightly summaries to build influence
  • Led 20 prioritisation sessions to secure commitment on actions

Key Design Challenges

The research generated evidence across discovery, personalisation, trust, accessibility and checkout behaviour. Here’s a sample of the insights generated. For each finding, evidence was written up in a report, analysis was presented, recommendations were discussed, and follow-up actions were prioritised.

Customers needed help discovering the right product

I researched customer discovery of entry, exit and re-entry points for core journeys like registration, product selection, and product purchase.

  • Product choice added flexibility but placed pressure on users to manage choice complexity
  • Useful suggestions needed to reflect the customer’s current mindset and goals, not only historical behaviour
  • Poor personalisation trained customers to ignore marketing and product suggestions
  • I researched influence opportunities for omni-channel journeys (radio, TV, print and in-person)

Personalisation had to feel relevant, not intrusive

Recruiting participants from carefully managed customer cohorts made prototype testing more realistic and helped simulate machine learning personalisation.

  • Recruited participants that were representative users of the content being tested
  • Relevant content increased exploration and perceived service value
  • Poorly presented personalisation risked feeling like monitoring and degraded trust
  • Personalisation enhanced the memorability and enjoyment of key brand moments

Small journey friction created outsized trust problems

By observing participants as they used the product in a naturalistic way, the impact of friction points became clear.

  • Poor accessibility on data entry forms increased uncaught human error for important information
  • Journeys without consistent error recovery increased anxiety, sense of loss, and degraded trust
  • Higher error rates observed on small elements near mobile screen edges
  • User accuracy was impeded near physical edge bevels of wrap-around mobile device screens

New product formats depended on journey design

Product innovation could not rely on instruction alone. Combination products required clear journey entry points, eligibility messaging and offer framing.

  • Multiple journey entry points were required to complete combination products
  • Established behaviours influence combination product choice more than instructions
  • Unclear eligibility in marketing messages caused disappointment and loss
  • Lower value offers prompted unfavourable comparisons

Demonstrated Value

What changed

  • Stakeholder engagement during research drove 90% uptake of 300 recommendations
  • Stakeholder video reviews captured 3,500 observations that had immediate influence
  • Before-and-after metrics indicated a 20% uplift in customer satisfaction over the previous design
  • Metric uplift and positive feedback informed the decision to launch the new design
  • Key financials were up 10% within 2 weeks of launch
  • Most active customers installed the new app within 2 weeks of launch and gave favourable reviews
  • Share-of-wallet spend on the new app was $100,000 per day above trend within 2 weeks of launch

The business case for research

The research programme required investment in software, recruitment, incentives and consultancy. The total research cost was $300,000.

After launch, measured growth was 10%, based on $1,000,000 per day actual performance compared with the previous $900,000 per day trend. At that growth rate, the $300,000 research cost was recoverable 3 days after launch.

Reflection

The biggest lesson from this work was that evidence only creates value when people are ready to use it. The research methods mattered, but stakeholder participation was what turned findings into product decisions.

If I approached this again, I would formalise the knowledge base earlier in the programme. The volume of insight grew quickly, and earlier structure would have made it easier for teams to reuse evidence across related product decisions.